using UnityEngine;

//这个类继承自 BasicItem 类，包含消耗功能

// 创建一个可序列化的功能道具类
[CreateAssetMenu(fileName = "New ConsumableItem", menuName = "Inventory/ConsumableItem")]
public class ConsumableItem :BasicItem
{


    public void ApplyConsume(Player player)
    {
        //消耗道具功能的实现
        
        
    }
}